Compiling PlayFabs Multiplayer SDK's with CLANG
The post discusses an issue that developers might encounter when using the PlayFab Multiplayer SDK with Unreal Engine and cross-compiling on different platforms such as Windows and Android.
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Cloud Native Gamedevelopment
The post discusses an issue that developers might encounter when using the PlayFab Multiplayer SDK with Unreal Engine and cross-compiling on different platforms such as Windows and Android.
Data Explorer integration into PlayFab is realtive new, and sometimes you run into errors you don’t understand. This post will try to shed some light on those and give some guidance on how to fix them
As my work on PlayFabBuddy continues, I’m identifying more ways to better use the PlayFab SDK. One thing I started thinking about was how to use the PlayFab C# SDK and use it with Dependency Injection.
You just got onboarded into a cool Azure program like the Microsoft for Startups or ID@Azure and got a bunch of Azure Credits and are wondering how you can activate them? Then you are in the right place as I will explain some concepts for folks that don’t have an Azure Account yet and people that want to apply their credits to an existing subscription. I don’t have an Azure account yet!
I’m currently running this Blog on top of an Azure App Service and recently needed to create a new Certificate to run SSL on this Blog. As I don’t want to have any unnecessary dependencies, I decided to get this done manually through Certbot from my Windows PC.